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| Mage |
Mages are masters of magic and the great elemental powers. They are weak in body and fight poorly, and wear only cloth, but their spells are the most powerful and prized of any class.
Wizards are scholars who wring power from a spellbook, and the greatest devote themselves to a single school of magic: abjuration, alteration, conjuration, divination, enchantment, evocation or illusion. The mage's specialisations follow those schools almost exactly. |
| In short | Strongest spells, weakest body; cloth only |
| Needs | INT 9 |
| Specialises into | Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter |
| Races | Avariel, Drow, Elf, Faerie, Githyanki, Gnome, Half Elf, Human, Merfolk, Orc, Pixie, Svirfneblin |
| Not open to | Aarakocran, Centaur, Duergar, Dwarf, Gnoll, Goblin, Half Ogre, Halfling, Lizard Man, Minotaur, Ogre, Selkie, Tiefling |
| HELP MAGE in game tells you more; QUALIFY lists what you could train into now. |
| Abilities | Mage by level Specialists: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter |
| Where to train and find your peers |
| Midgaard | The Mage's Guild, its bar and its laboratory. |
| New Thalos | The Mage's Tower, courtyard and laboratory. |
| High Tower | A great wizards' tower with a spell teacher, an altar to Mystra, and a Necromancer's Lair. |
| Great Town of Gerighelm | Palace mages serve the town. |
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