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Mage
Mages are masters of magic and the great elemental powers. They are weak in body and fight poorly, and wear only cloth, but their spells are the most powerful and prized of any class.

Wizards are scholars who wring power from a spellbook, and the greatest devote themselves to a single school of magic: abjuration, alteration, conjuration, divination, enchantment, evocation or illusion. The mage's specialisations follow those schools almost exactly.
In shortStrongest spells, weakest body; cloth only
NeedsINT 9
Specialises intoAbjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter
RacesAvariel, Drow, Elf, Faerie, Githyanki, Gnome, Half Elf, Human, Merfolk, Orc, Pixie, Svirfneblin
Not open toAarakocran, Centaur, Duergar, Dwarf, Gnoll, Goblin, Half Ogre, Halfling, Lizard Man, Minotaur, Ogre, Selkie, Tiefling
HELP MAGE in game tells you more; QUALIFY lists what you could train into now.
AbilitiesMage by level   Specialists: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter
Where to train and find your peers
MidgaardThe Mage's Guild, its bar and its laboratory.
New ThalosThe Mage's Tower, courtyard and laboratory.
High TowerA great wizards' tower with a spell teacher, an altar to Mystra, and a Necromancer's Lair.
Great Town of GerighelmPalace mages serve the town.
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