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| Cleric |
Clerics are the servants of the gods, working wonders of good or evil through prayer. They may wear any armour, but their weapons depend on their alignment, and they can devote themselves to a specialist order.
The cleric is an armoured priest who heals, turns the undead and smites for a god, in the tradition of the crusading orders. Good and evil clerics are mirror images, and the choice of god shapes everything they become. |
| In short | Prayers: good clerics heal, evil clerics harm; any armour |
| Needs | WIS 9 |
| Specialises into | Doomsayer, Healer, Missionary, Necromancer, Oracle, Purist, Shaman, Templar |
| Races | all 25 |
| HELP CLERIC in game tells you more; QUALIFY lists what you could train into now. |
| Abilities | Cleric by level Specialists: Doomsayer, Healer, Missionary, Necromancer, Oracle, Purist, Shaman, Templar |
| Where to train and find your peers |
| Midgaard | The Temple of Mota, the Cleric's Guild, its bar and its Inner Sanctum. |
| New Thalos | The Guild of Clerics, and the High Priest's chamber. |
| The Shielding | A holy cathedral whose windows open onto evil zones. |
| Catacombs | An evil necromancer: one path a dark cleric might follow. |
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