SUINEVERE   Sega Saturn Hacks and Homebrew

SATURN LINK : MIDGAARD   Classes
Guides » Handbook » Classes
You start in one of six base classes, or as an Apprentice. Each class needs 9 in its key stat. Later you can TRAIN into a specialist sub-class of your base class, for one training session and a teacher of that class.
ClassNeedsPlays like
FighterSTR 9Weapon master with the most hit points; tanks for groups and solos well
ThiefDEX 9Steal, hide, sneak, set traps and poison; light armour
ClericWIS 9Prayers: good clerics heal, evil clerics harm; any armour
MageINT 9Strongest spells, weakest body; cloth only
DruidCON 9Nature chants and animal forms; must stay Neutral
BardCHA 9Songs that lift the group and sting enemies, plus thief skills
ApprenticeINT 5, WIS 5Stays at level 1 learning common skills, then trains into any class it qualifies for, including trade classes
Some specialists are picky: Paladin is Human only and must be Good or Evil; Monk is Human, Elf or Half Elf; Ranger must stay Neutral. QUALIFY shows what you can train into now, and HELP <class> explains any class in game.
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