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| Fighter |
Fighters are weapon masters. They get more hit points and better attacks every level than any other class, specialise in any weapon, and learn new fighting techniques as they rise. They can hold the front of a group or go it alone.
Fighters are knights, soldiers, gladiators and sellswords: anyone who lives by the sword. From the fighter's path grow the ranger of the wilds, the holy paladin, the mounted cavalier, the raging barbarian and the cloistered monk. |
| In short | Weapon master with the most hit points; tanks for groups and solos well |
| Needs | STR 9 |
| Specialises into | Barbarian, Cavalier, Monk, Paladin, Ranger |
| Races | all 25 |
| Some specialists are picky: Paladin is Human only and must be Good or Evil; Monk is Human, Elf or Half Elf; Ranger must stay Neutral. QUALIFY shows what you can train into now, and HELP <class> explains any class in game. |
| HELP FIGHTER in game tells you more; QUALIFY lists what you could train into now. |
| Abilities | Fighter by level Specialists: Barbarian, Cavalier, Monk, Paladin, Ranger |
| Where to train and find your peers |
| New Thalos | The Guild of Warriors and the Mercenary's Guild. |
| Blade Dancers Inn | Fighters and adventurers drink here. |
| White Lotus | Monks and kung fu masters teach a very different way to fight. |
| The Shielding | A cathedral of knights: good ground for a would-be paladin. |
| Thief » |
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