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Guides » Handbook » Classes » Fighter » Fighter abilities
What the Fighter class learns, by level. Automatic abilities arrive when you reach the level; the rest you can learn from then on, from a guildmaster with PRACTICE or GAIN. QUALIFY in game shows what you can learn now.
LevelAutomaticCan learn
1Armor Specialization, Axe Specialization, Blunt Weapon Specialization, Edged Weapon Specialization, Flailing Weapon Specialization, Hammer Specialization, Hand to hand combat, Polearm Specialization, Ranged Weapon Specialization, Recall, Shield Specialization, Sword Specialization, WriteSwim
2 Armor Tweaking, Kick
3ParryTwo Weapon Fighting
4 Shield Bash, Weapon Sharpening
5RescueCleave, Set Polearm, Whipsmack
6Disarm, SubdueDismounting Blow, Pistolwhip
7 Dodge, Rapid Shot
8Second AttackTrue Shot
9 Critical Strike, Leg Hold, Shield Block
10Blind FightingHeadlock, Toughness
11 Dirt, Mounted Combat
12Weapon BreakKnee
13 Clinch Hold, Dual Parry, Stance
14TripToughness II
15 Climb, Elbow Jab, Sweep
16Roll With BlowsChoke Hold, Critical Shot
17 Desperate Moves, Forceback, Whomp
18Third AttackToughness III
19 Endurance, Hold The Line, Point Blank Shot
20TumbleAutoBash
21 Opponent Knowledge, Rapid Reload, Urban Tactics
22Improved Shield DefenceBerzerk
23 Cover Defence, Weapon Catch
24Called Strike, Counter-Attack 
25 Heroism
30Coup de Grace 
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