SUINEVERE   Sega Saturn Hacks and Homebrew

SATURN LINK : MIDGAARD   Player's handbook
Guides » Player's handbook
Making a character
You choose, in order: a name and password, an optional email, whether you see colour, then your race, gender, stats, class and alignment. No god is required. New characters wake in the Mud School above the Temple of Mota in Midgaard. Its doors close to you after level 5, so learn the ropes there first.
Stats are rolled. Every stat starts at 3 and 52 more points land at random, none above 18. Your race's bonuses go on top. You may re-roll as often as you like, and the game re-rolls for you until at least one class will take you. Pick the roll that suits the class you want.
Choose, in order
1. Race25 races: their lore, what each is good at, how it sees in the dark, and which classes it can take.
2. StatsWhat each stat does, and which races and classes lean on it.
3. ClassThe 7 starting classes, who can take them and what they grow into.
4. First commandsThe handful of commands that get you started.
5. Where to goThe world by region, every area, and where to go at each level.
Growing stronger
You start with 20 hit points, 100 mana and 100 movement. Each level adds hit points, mana and movement by class, one training session and some practices. A training session buys a stat point, +10 hit points, +20 mana, +20 movement, 5 practices, or a change of class. Practices improve a skill you know, with a teacher, up to 75%; using the skill takes it further. Levels go up to 91.
Alignment (Good, Neutral or Evil) is chosen at the start and moves with what you kill: you earn the most experience fighting things unlike yourself. Holy prayers need Good, unholy ones need Evil, and druids need to stay near Neutral.
Dying costs 50 experience per level, at most 2,000, and you wake at the start. Your corpse stays where you fell and anyone can loot it, so go back quickly. Fleeing also costs experience; WIMPY flees for you at low health. Player killing is off unless both players turn it on and are within 4 levels.
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