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| What your character can see decides whether a dark cave is a room or a blank. Each race is born with the senses below; a light source works for everyone. |
| Sense | What it does |
| Normal sight | Sees by light alone: a dark room shows nothing, not even its exits. |
| Infravision | Sees the body heat of living creatures in the dark, but not the room, its exits or its items. |
| Darkvision | Sees in the dark as if it were lit: the room, its exits, items and creatures. |
| Eagle eyes | Sight so sharp you rarely overlook weaker creatures in view. |
| Keen vision | In the wild, a chance to spot hidden or trapped items and exits, and a bonus with ranged weapons. |
| Stonecunning | In mountains, caves or stone rooms, a chance to spot hidden or trapped items and exits. |
| Light sensitivity | Sees clearly in the dark but fights worse in bright light. |
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