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| Infravision |
| Sees the body heat of living creatures in the dark, but not the room, its exits or its items. |
| In a dark room, infravision shows every living creature there, marked with a red (heat aura). You can see who is waiting for you and fight them. What it does not show is the room itself: its description, its exits and anything lying on the floor stay hidden, just as they do for normal sight. |
| Golems and other constructs give off no heat, so infravision cannot pick them out. Carrying a light still helps, and you will want one to find your way out. |
Mages can grant the sense with the spell CAST INFRAVISION.
Infravision is the old sense of the elder races: elves, dwarves, halflings and orcs see warmth as a glow in the dark, out to sixty feet or so. It finds the living, never the path, which is why even a dwarf carries a lantern. |
| Races born with it | Avariel, Centaur, Drow, Dwarf, Elf, Faerie, Gnoll, Gnome, Goblin, Half Elf, Halfling, Merfolk, Orc, Pixie, Selkie |
| « Normal sight | Darkvision » |
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