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Guides » Handbook » Races » Senses » Infravision
Infravision
Sees the body heat of living creatures in the dark, but not the room, its exits or its items.
In a dark room, infravision shows every living creature there, marked with a red (heat aura). You can see who is waiting for you and fight them. What it does not show is the room itself: its description, its exits and anything lying on the floor stay hidden, just as they do for normal sight.
Golems and other constructs give off no heat, so infravision cannot pick them out. Carrying a light still helps, and you will want one to find your way out.
Mages can grant the sense with the spell CAST INFRAVISION.

Infravision is the old sense of the elder races: elves, dwarves, halflings and orcs see warmth as a glow in the dark, out to sixty feet or so. It finds the living, never the path, which is why even a dwarf carries a lantern.
Races born with itAvariel, Centaur, Drow, Dwarf, Elf, Faerie, Gnoll, Gnome, Goblin, Half Elf, Halfling, Merfolk, Orc, Pixie, Selkie
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