|
| Goblin |
Goblins are small, quick and clever, and born to tunnel: they mine and excavate as naturally as they breathe. They are weaker than most and eat meat only.
Goblins are the smallest of the goblinoids, bullied by hobgoblins and bugbears and sworn to Maglubiyet. They survive by numbers, traps and cunning, and are far more dangerous in the dark tunnels they dig than in the open. |
| Stats | DEX +2, INT +1, STR -1, WIS -1, CHA -1 |
| Senses | Infravision |
| Born with | Mining; excavation; speaks Goblinese and Orcish. |
| Strengths | Quick and clever miners |
| Drawbacks | weaker |
| Can be | Fighter, Thief, Cleric, Druid, Apprentice |
| Can't be | Mage, Bard |
| Same classes as | Gnoll, Half Ogre, Lizard Man, Ogre |
| Where to find your kin |
| Goblin Stronghold | lives there: King Grumm drills his goblins here for the attack on Midgaard, north from the Fields. |
| Miden'nir | lives there: Goblin raiders keep their headquarters on the Eastern Road. |
| Gnome Village | lives there: Hobgoblin soldiers and miners hold barracks and an armoury. |
| Moria | lives there: Hobgoblins stalk the abandoned mines. |
| « Gnome | Half Elf » |
| [guides] [handbook] [races] [classes] [world] [levels] [help] [search] [home] [play] |