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| Stat | What it does | Key stat of | Biggest racial bonus |
| Strength (STR) | Fighting power; how much your movement grows each level; carrying | Fighter | Minotaur +5, Ogre +4, Half Ogre +3, Gnoll +2, Orc +2, Svirfneblin +2 |
| Dexterity (DEX) | Agility, dodging and critical hits; the thief's attack stat | Thief | Pixie +7, Faerie +5, Drow +3, Aarakocran +2, Goblin +2, Merfolk +2 |
| Constitution (CON) | Health: how many hit points you gain each level | Druid | none above +1 |
| Intelligence (INT) | Mana gained each level, spell criticals, how much a practice teaches | Mage, Apprentice | none above +1 |
| Wisdom (WIS) | Mana and practices: you get Wisdom / 6 practices a level, plus your class bonus | Cleric, Apprentice | none above +1 |
| Charisma (CHA) | Followers, better shop prices; the bard's attack stat | Bard | Pixie +2, Selkie +2, Tiefling +2 |
| Stats cap at 18, but your base class lifts its key stat's cap by 7 (a Fighter's Strength can reach 25). Raising a stat with TRAIN <stat> costs 1 training session below 18, 2 below 22, 3 below 25 and 5 beyond, and needs a teacher whose score is higher than yours. |
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