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| What the Ranger class learns, by level. Automatic abilities arrive when you reach the level; the rest you can learn from then on, from a guildmaster with PRACTICE or GAIN. QUALIFY in game shows what you can learn now. |
| Ranger is a specialist Fighter class, trained into later with TRAIN. |
| Level | Automatic | Can learn |
| 1 | Armor Specialization, Ranged Weapon Specialization, Recall, Shield Specialization, Sword Specialization, Track, Write | Animal Bonding, Apothecary, Axe Specialization, Blunt Weapon Specialization, Edged Weapon Specialization, Flailing Weapon Specialization, Hammer Specialization, Hand to hand combat, Polearm Specialization, Swim |
| 2 | | Bow Specialization, Find Water, Rescue |
| 3 | Delay Poison | Parry, Track Animal |
| 4 | | Armor Tweaking, Repel Vermin, Shield Bash, Two Weapon Fighting |
| 5 | | Predict Weather, Shards |
| 6 | Locate Plants | Fierce Companions, Pistolwhip, Revoke |
| 7 | | Dodge, Identify Poison, Rapid Shot, True Shot |
| 8 | Favored Enemy 1 | Disarm, Life Echoes, Moonbeam |
| 9 | Locate Animals | Bestow Name, Eaglesight, Second Attack |
| 10 | | Calm Animal, Cleave, Headlock, Woodland Sneak |
| 11 | Hunters Endurance | Feel Hunger, Mounted Combat |
| 12 | | Control Fire, Point Blank Shot, Set Snare |
| 13 | Favored Enemy 2, Read Runes | Animal Friendship, Clinch Hold |
| 14 | | Summon Peace, Venom Ward, Woodland Hide |
| 15 | Woodland Lore | Climb, Critical Shot, Fish Gills, Plant Lore |
| 16 | Hold Animal | Animal Companion, Chant_WindGust |
| 17 | | AutoPistolwhip, Earthfeed, Far Shot, Trip |
| 18 | Favored Enemy 3 | Cold Ward, Sweep |
| 19 | Air Wall | Charm Animal, Lightning Ward |
| 20 | Half Attack | Sense Snares and Pits, Water Walking |
| 21 | | Camouflage, Conceal Pathway, Gas Ward |
| 22 | Summon Animal | Resuscitate Companion, Sunray |
| 23 | Favored Enemy 4 | Speak With Animals, Summon Insects |
| 24 | | Animal Spy, Regional Awareness, Woodland Creep |
| 25 | Called Shot | Neutralize Poison, Summon Mount |
| 30 | Animal Frenzy | |
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