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| What the Thief class learns, by level. Automatic abilities arrive when you reach the level; the rest you can learn from then on, from a guildmaster with PRACTICE or GAIN. QUALIFY in game shows what you can learn now. |
| Level | Automatic | Can learn |
| 1 | Edged Weapon Specialization, Recall, Thieves Cant, Unbinding, Write | Apothecary, Climb, Ranged Weapon Specialization, Swim, Swipe gold, Sword Specialization |
| 2 | | Hide, Sneak Attack |
| 3 | Case Joint | Counter-Tracking |
| 4 | | AutoSneak, Sneak |
| 5 | Detect Traps | Dirt |
| 6 | | Dodge, Pick Locks |
| 7 | Peek | Identify Poison, Use Poison |
| 8 | | Decipher Script, Disarm, Remove Traps |
| 9 | Observe | Parry |
| 10 | | Back Stab, Haggle, Smuggle |
| 11 | Steal | Trip, Wands |
| 12 | | Graffiti, Listen, Two Weapon Fighting |
| 13 | Detection | Arsonry, Bind |
| 14 | | Rapid Shot, Surrender |
| 15 | | Conceal Item, Read Magic |
| 16 | | Detect Invisible, Hideout, Silent AutoGold |
| 17 | Careful Step | Second Attack, Shadow |
| 18 | | Linguistic Comprehension, Set Decoys, Silent AutoLoot |
| 19 | Distract, Silent Hold | Silent Wield, Ventriloquate, Weapon Snatch |
| 20 | | Alertness, Half Attack, Lore |
| 21 | Panhandling, Sap | Conceal Door |
| 22 | | Black Marketeering, Flank, Improved Distraction |
| 23 | Warrants | Lay Traps, Silent Wear |
| 24 | | Bribe, Conceal Walkway, Escape Bonds |
| 25 | Ambush | Squatting |
| 30 | Nondetection | |
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