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Guides » Abilities » Skills » Wands
Wands
KindSkill, arcanelore
Available: Almost All
Example  : 
A wand is a holdable item that can be used to create magical affects.

This skill allows one to effectively use an arcane wand or staff.  To invoke a wand or staff, it must first be held.  Then the magic word is spoken to the target.  For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.  Using SAYTO instead of SAY is important because SAY might target the wrong person or thing.  You can also use SAYTO NOBODY <magic word> to make sure you aren't targeting anyone.

If the spell on the wand requires extra parameters, then you can include those after the casting words.  For a wand of Summon, for instance, you might try: say zuy cityguard. 
Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.
ClassLevelHow
Abjurer1automatic
Alterer1automatic
Artisan1can learn
Conjurer1automatic
Diviner1automatic
Enchanter1automatic
Evoker1automatic
Illusionist1automatic
Mage1automatic
Transmuter1automatic
Arcanist3automatic
Bard3can learn
Jester5can learn
Scholar5can learn
Thief11can learn
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