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| A B C D E F G H I L M N P Q R S T U V W |
| Death Lore (ranks 1 to 10) |
| The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects. |
| Improves | death lore skills |
| Needs | class level 17 + 5 x rank, CON 12 + rank |
| Deceptive (ranks 1 to 10) |
| The ability to handle more difficult cases of deceptiveness. |
| Improves | deceptive skills |
| Needs | class level 23 + 5 x rank, CHA 12 + rank |
| Deep Lore (ranks 1 to 10) |
| The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost. |
| Improves | deep magic skills |
| Needs | class level 25 + 5 x rank, STR 12 + rank |
| Dirty Fighting (ranks 1 to 10) |
| The ability to do more damage when fighting dirty. |
| Improves | dirty fighting skills |
| Needs | class level 19 + 5 x rank, WIS 12 + rank |
| Divine Warding (ranks 1 to 10) |
| The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost. |
| Improves | warding skills |
| Needs | class level 29 + 5 x rank, CON 12 + rank |
| Durable Crafting (ranks 1 to 3) |
| The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more, but take longer to make. |
| Improves | Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving |
| Needs | STR 10 + 4 x rank |
| Durable Metalworking (ranks 1 to 3) |
| The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more, but take longer to make. |
| Improves | Jewel Making, Armorsmithing, Master Armorsmithing, Torturesmithing |
| Needs | STR 10 + 4 x rank |
| Durable Sewing (ranks 1 to 3) |
| The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more, but take longer to make. |
| Improves | Tailoring, Leatherworking, Master Tailoring, Master Leatherworking, Cobbling, Weaving |
| Needs | STR 10 + 4 x rank |
| Durable Shaping (ranks 1 to 3) |
| The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more, but take longer to make. |
| Improves | Carpentry, Scrimshaw |
| Needs | STR 10 + 4 x rank |
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