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REPUTATION
Reputation refers to the feelings that mobs in particular places, or particular races, or with particular names have about each player.  Reputation can be gained or lost on a per-Area basis, a per-Race basis, or for each individual mob name. By default, players start off with a Neutral reputation, meaning that the mobs will not react one way or another towards the player. Player behavior towards the mobs, over time, will increase or decrease reputation.  

Reputation is increased from neutral to Liked, Loved, and Hero by the following methods:
1. Peacefully hanging around the mobs for a long time, or within their Area for Area-based reputation.
2. Chatting with mobs who will talk to players will increase reputation even faster than simply hanging around them.
3. Giving mobs money will increase reputation with them, though this benefit decreases as the mobs become richer.

When a player is Liked by mobs, the mobs will be in a brighter mood when around the player.  When Loved, the mobs will be more chatty with the player, may cast benevolent spells on them, and will seem slightly more charismatic (for area based reputation).  When a Hero, the mobs will do all the above, as well as guard the player from aggression.  A Hero player will not be attacked by aggressive mobs. 

Reputation is decreased from neutral to Disliked, Hated, and Villain by one of two methods:
1. Killing them.
2. Getting arrested (for area based reputation).

When a player is Disliked by mobs, the mobs will be in a more sour mood when around the player.  When Hated, the mobs will be slightly more aggressive towards the player.  When a Villain, the mobs go out of their way to slaughter the player, even if normally peaceful. 

See also help on FACTIONS command.
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