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| What the Mer class learns, by level. Automatic abilities arrive when you reach the level; the rest you can learn from then on, from a guildmaster with PRACTICE or GAIN. QUALIFY in game shows what you can learn now. |
| Mer is a specialist Druid class, trained into later with TRAIN. |
| Level | Automatic | Can learn |
| 1 | Druidic, My Plants, Phosphorescence, Read Runes, Recall, Shape Shift, Summon Seaweed, Swim, Write | Aquatic Pass, Climb, Fish Gills, Hand to hand combat, Herbology, Polearm Specialization, Predict Tides, Revoke, Scroll Scribing, Sea Lore, Shards |
| 2 | Sense Water | Darkvision |
| 3 | Filter Water | Animal Bonding, Bestow Name, Snuff Flame, Summon Chum |
| 4 | Eel Shock | Find Driftwood, Locate Animals |
| 5 | | Speak With Animals, Water Walking |
| 6 | Summon Coral | Airy Aura, Calm Animal |
| 7 | Bloody Water | Feel Electricity, Know Plants, Water Cover |
| 8 | | Animal Companion, Underwater Action, Water Hammer |
| 9 | Summon School | Animal Friendship, Call Companion, Calm Wind |
| 10 | Drown | Waterguard |
| 11 | Reef Walking | Call Mate, Venom Ward |
| 12 | High Tide | Charm Animal, Whisperward |
| 13 | Land Lungs | Capsize |
| 14 | Feeding Frenzy | Muddy Grounds, Observe |
| 15 | Calm Seas | Warning Winds |
| 16 | | Summon Jellyfish |
| 17 | Second Totem | Flippers |
| 18 | | Flood, Hippieness |
| 19 | Sift Wrecks | Rust Curse |
| 20 | Favorable Winds | Sense Fluids |
| 21 | | Animal Spy, Tide Moon |
| 22 | Animal Growth | Half Attack, Neutralize Poison |
| 23 | | Sense Gems, Tidal Wave |
| 24 | Waterspout | Charm Area |
| 25 | | Fishy Fecundity, Whirlpool |
| 30 | Tsunami | |
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