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TRIGGEREDAFFECTS
Property   : TriggeredAffects
Targets    : Mobs, Exits, Rooms, Items
Parameters : [PARM LIST - see below]
Example    : Disease_Cold/12312312323;Spell_Fireball/123123132
Description:
This allows other properties or effects to be automatically add or removed, for a limited time, based on a triggering event performed by someone in the same room.

One parameter list is required for each Property or effect.  Multiple property lists must be grouped in (parenthesis).
Each parameter list has some required and some optional keywords. These are listed in key="value" format.
The required keywords for each parameter list are:
ID=[ABILITY ID]/[BEHAVIOR ID]/AMBIANCE
TICKS=[NUMBER OF TICKS] - how long the effect will remain or be gone after triggering.
ONTRIGGER=ADD/REMOVE - whether to add the effect on trigger, or remove it.
TRIGGER=[RITUAL] - the ritual that triggers the change, see AHELP RITUAL.

Optional Keywords:
PARMS=[PARMS] - Parameters for the property or behavior, or the ambiance.
MESSAGE=[MSG] - The message to echo to the room when a trigger occurs.
IMEANIT=TRUE/FALSE - PARMS apply to Behaviors even when applied to a non-agent.
INVOKE=TRUE/FALSE - the ability is invoked instead of merely made an effect.
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