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PROP WEAPONIMMUNITY
Property   : Prop_WeaponImmunity
Targets    : Items, Mobs
Parameters : List of immunities
Example    : +ALL -SILVER -CLOTH -LEATHER
Example    : +ALL -MAGIC -SLASHING -FROSTING
Example    : +ALL -LEVEL15
Example    : +BASHING +IRON +STEEL +MAGIC
Example    : +ALL +MAGICSKILLS +AXE +THROWN +DAGGER
Description:
Whenever the item with this property is worn, or for the mob with this property, they will attain damage immunities to the types and/or materials of weapons specified.  Here are the parameters: 
+ALL - Specifies that, by default, the mob is immune to ALL damage.
-DAMAGETYPE- Creates an exception to the +ALL rule by permitting damage of the given type.  Examples for DAMAGETYPE would be -PIERCING, -GASSING, -SLASHING, -BURNING, -MELTING, -NATURAL, -BASHING, etc.
+DAMAGETYPE- Can be used instead of +ALL to create an immunity to the given damage type.  Examples for DAMAGETYPE would be +PIERCING, +GASSING, -WEAPONCLASS- Creates an exception to the +ALL rule by permitting damage of the given type.  Examples for WEAPONCLASS would be -AXE, -BLUNT, -EDGED, -FLAILED, -HAMMER, -KARATE, -POLEARM, -RANGED, -SWORD, -DAGGER, -STAFF, -THROWN, etc.
+WEAPONCLASS- Can be used instead of +ALL to create an immunity to the given of the given type.  Examples for WEAPONCLASS would be +AXE, +BLUNT, +EDGED, +FLAILED, +HAMMER, +KARATE, +POLEARM, +RANGED, +SWORD, +DAGGER, +STAFF, +THROWN, etc.
-MAGIC - Creates an exception to the +ALL rule by permitting damage from magical spells and magical weapons.
+MAGIC - If +ALL is not used, this will create an immunity to magical spells and weapons.
-MAGICSKILLS - Creates an exception to the +ALL rule by permitting damage from magical spells, chants, songs, or prayers.
+MAGICSKILLS - If +ALL is not used, this will create an immunity to magical spells, chants, songs, and prayers.
-LEVELX - Creates an exception to the +ALL rule by permitting damage from weapons whose level is X or better. Example: -LEVEL1, -LEVEL5, -LEVEL10, etc.
+LEVELX - Can be used instead of +ALL to create an immunity to weapons whose level is X or lower. Example: +LEVEL1, +LEVEL5, +LEVEL10, etc.
-MATERIALTYPE - Creates an exception to the +ALL rule above by permitting damage from a weapon made of the given MATERIALTYPE.  Where MATERIALTYPE may be any valid material, such as SILVER, WOOD, COTTON, etc.  As for the damage types above, +MATERIALTYPE may be used instead of +ALL to create an immunity to a given material.
-PARALYSIS - Creates an exception to the +All rule by permitting damage from paralysis spells.
+PARALYSIS - If +All is not used, this creates an immunity to damage from paralysis spells.
-FIRE - Creates an exception to the +All rule by permitting damage from fire spells.
+FIRE - If +All is not used, this creates an immunity to damage from fire spells.
-COLD - Creates an exception to the +All rule by permitting damage from cold spells.
+COLD - If +All is not used, this creates an immunity to damage from cold spells.
-WATER - Creates an exception to the +All rule by permitting damage from water spells.
+WATER - If +All is not used, this creates an immunity to damage from water spells.
-GAS - Creates an exception to the +All rule by permitting damage from gas spells.
+GAS - If +All is not used, this creates an immunity to damage from gas spells.
-MIND - Creates an exception to the +All rule by permitting damage from mind spells.
+MIND - If +All is not used, this creates an immunity to damage from mind spells.
-JUSTICE - Creates an exception to the +All rule by permitting damage from justice spells.
+JUSTICE - If +All is not used, this creates an immunity to damage from justice spells.
-ACID - Creates an exception to the +All rule by permitting damage from acid spells.
+ACID - If +All is not used, this creates an immunity to damage from acid spells.
-ELECTRICITY - Creates an exception to the +All rule by permitting damage from electric spells.
+ELECTRICITY - If +All is not used, this creates an immunity to damage from electric spells.
-POISON - Creates an exception to the +All rule by permitting damage from poison spells.
+POISON - If +All is not used, this creates an immunity to damage from poison spells.
-UNDEAD - Creates an exception to the +All rule by permitting damage from undead spells.
+UNDEAD - If +All is not used, this creates an immunity to damage from undead/evil spells.
-DISEASE - Creates an exception to the +All rule by permitting damage from disease spells.
+DISEASE - If +All is not used, this creates an immunity to damage from disease spells.
-TRAPS - Creates an exception to the +All rule by permitting damage from traps spells.
+TRAPS - If +All is not used, this creates an immunity to damage from traps spells.
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