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PROP USEADJUSTER
Property   : Prop_UseAdjuster
Targets    : Items
Parameters : statistic names followed by a +, -, or = and a value
Parameters : (reversed)
Parameters : The above parameters may be followed by an optional mask
Example    : move+100 class=thief race=elf gender=F
Example    : dex-1 reversed MASK=-Race +Dwarf
Description:
When the item with this property is used in a particular way, the listed effects will be permanently given to the owner.   For items, trigger use includes:
Food, Drink: EAT/DRINK
Weapon: Doing damage with (can be reversed)
Container: Putting something into
Armor: Taking damage while wearing properly
The REVERSED parameter is special, and means that instead of the effect going to the owner of the item, it goes to the other party in a trigger, such as to the target instead of the owner when a weapon does damage, or to the attacker instead of the owner when taking damage with an armor.
All parameters use the + or - adjuster, except the class, race, gender, ableprofs, and ablelvls parameters. Valid parameters are as follows:
strength dexterity constitution charisma wisdom intelligence
maxstr maxdex maxcon maxcha maxwis maxint (maximum trainable)
savepar savefir savecol savewat savegas savemin savegen savejus
saveaci saveele savepoi saveund savemag savedis savetra
ability (magical level), armor, attacks (prowess), damage (max), disposition (see AHELP ADJDISPOSITION), level, rejuv(!NO!), senses (see AHELP ADJSENSES), speed (#attacks), height, weight, ambiance+``,gender, class, race, hitpoints, hunger (stomach size), mana, movement, thirst (stomach size) conversion weightadj saveblunt savepierce saveslash savespells saveprayers savesongs savechants critpctweapons critpctmagic critdmgweapons critdmgmagic faith deity rejuvrate xpadjpct. Ableprofs and ablelvls is a commma-delimited list of ablityids followed by a number in parenthesis to adjust proficiency or casting level by.

By default, the values + or - are added to the existing values.  However, if MULTIPLYPH=true is included in the parameters, then attack, armor, and damage will instead have their values multiplied by the given value / 100. Likewise, if MULTIPLYCH=true is included, then hitpoints, mana, and movement are similarly multiplied instead of added.  All other values act the same.
The parameters may also END with the key word MASK= followed by a mask.  This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax.
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