| SUINEVERE Sega Saturn Hacks and Homebrew |
| SATURN LINK : MIDGAARD PROP HAVEADJUSTER |
| PROP HAVEADJUSTER | |
| Property : Prop_HaveAdjuster Targets : Items Parameters : statistic names followed by a +, -, or = and a value Parameters : The above parameters may be followed by an optional mask Example : str+2 dex-2 class=thief race=elf allset=aname-3 Example : str+2 ableprofs="spell_fireball(10)" MASK=-Race +Dwarf Description: So long as the item with this property is owned, the listed effects will be given to the owner. All parameters use the + or - adjuster, except the class, race, gender, ableprofs, and ablelvls parameters. Valid parameters are as follows: strength dexterity constitution charisma wisdom intelligence maxstr maxdex maxcon maxcha maxwis maxint (maximum trainable) savepar savefir savecol savewat savegas savemin savegen savejus saveaci saveele savepoi saveund savemag savedis savetra ability (magical level), armor, attacks (prowess), damage (max), disposition (see AHELP ADJDISPOSITION), level, rejuv(!NO!), senses (see AHELP ADJSENSES), speed (#attacks), height, weight, ambiance+``,gender, class, race, hitpoints, hunger (stomach size), mana, movement, thirst (stomach size) conversion weightadj saveblunt savepierce saveslash savespells saveprayers savesongs savechants critpctweapons critpctmagic critdmgweapons critdmgmagic faith deity rejuvrate xpadjpct. Ableprofs and ablelvls is a commma-delimited list of ablityids followed by a number in parenthesis to adjust proficiency or casting level by. By default, the values + or - are added to the existing values. However, if MULTIPLYPH=true is included in the parameters, then attack, armor, and damage will instead have their values multiplied by the given value / 100. Likewise, if MULTIPLYCH=true is included, then hitpoints, mana, and movement are similarly multiplied instead of added. All other values act the same. Parameters may also include ALLSET=[SET_NAME]-[NUMBER] where SET_NAME is a arbitrary un-spaced name of the set to which the item belongs. Only when [NUMBER] items in that set are possessed (or worn for Prop_WearAdjuster) will all of the stats be adjusted according to their parameters. The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax. | |
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