| SUINEVERE Sega Saturn Hacks and Homebrew |
| SATURN LINK : MIDGAARD PROP ADJUSTER |
| PROP ADJUSTER | |
| Property : Prop_Adjuster Targets : Mobs Parameters : statistic names followed by a +, -, or = and a value Parameters : The above parameters may be followed by an optional mask Example : str+2 dex-2 move+100 class=thief race=elf gender=F Example : str+2 dex-2 move+100 MASK=-Race +Dwarf Description: The listed effects will be given to the mob. All parameters use the + or - adjuster, except the class, race, and gender, ableprofs, ableticks, ablehpcosts, ablemncosts, ablemvcosts, and ablelvls parameters. Valid parameters are as follows: strength dexterity constitution charisma wisdom intelligence maxstr maxdex maxcon maxcha maxwis maxint (maximum trainable) savepar savefir savecol savewat savegas savemin savegen savejus saveaci saveele savepoi saveund savemag savedis savetra ability (magical level), armor, attacks (prowess), damage (max), disposition (see AHELP ADJDISPOSITION), level, rejuv(!NO!), senses (see AHELP ADJSENSES), speed (#attacks), RONDEATH (t/f),height, weight, ambiance+``, gender, class, clstart, race, hitpoints, hunger (stomach size), mana, movement, thirst (stomach size) doubt faith deity weightadj saveblunt savepierce saveslash savespells saveprayers savesongs savechants rejuvrate critpctweapons critpctmagic critdmgweapons critdmgmagic faith rejuvrate xpadjpct. Ableprofs, ableticks, ablehpcosts, ablemncosts, ablemvcosts, and ablelvls is a commma-delimited list of ablityids followed by a number in parenthesis to adjust proficiency, duration, costs, or casting level by. By default, the values + or - are added to the existing values. However, if MULTIPLYPH=true is included in the parameters, then attack, armor, and damage will instead have their values multiplied by the given value / 100. Likewise, if MULTIPLYCH=true is included, then hitpoints, mana, and movement are similarly multiplied instead of added. All other values act the same. The RONDEATH parameter, when set to true, causes this property to disappear on the death of the item owner, the mob, or a mob in the room. The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. This may seem a strange parameter for a mobs-only property, but perhaps you can find a use for it. :) See ZAPPERMASKS for more information on zapper mask syntax. | |
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