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BEHAVIOR WIMPY
Behavior   : Wimpy
Targets    : MOBs
Parameters : wimpy masks
Example    : -race +elf 
Description:
Makes the mob flee any player mob it can detect in the same room. If no other parameters are given, the mob will flee anyone. Valid masks include:
delay=x (makes the mob delay x ticks before looking for someone to fear)
very=1 (makes the mob flee even if not in combat)
See AHELP ZAPPERMASK, where allowed is fleed from, and disallowed is not.
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