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BEHAVIOR VERYAGGRESSIVE
Behavior   : VeryAggressive
Targets    : MOBs
Parameters : aggression flags (message=[msg]) aggression masks
Example    : -race +elf message="die! You!"
Example    : -race +elf 
Example    : mobkill misbehave -race +elf
Description:
Makes the mob attack any player mob it can detect in the same room, from the moment the new mob enters.  In addition, this behavior will detect any mobs in adjacent rooms, and move to attack those as well, but only if those players meet all the other criteria, and are within 16 levels of the mob. Mobs will not be aggressive towards Archons and builders with the CMDMOBS security flag. Horribly wounded mobs are not aggressive. If no other parameters are given, the mob will attack anyone within 8 levels. Valid aggressive masks include:  
message=[msg] something for the mob to say whenever he's fixing to attack
delay=x (makes the mob delay x ticks before looking for a victim)
mobkill (makes this behavior attack mobs as well as players)
nogang (makes this behavior pass over players already in combat)
misbehave (makes this mob attack even when wounded or a follower)
BRIBE=[AMOUNT],[TICKS OF PEACE],[TICKS TO PAY] - this is a comma-delimited
BRIBEPAYMSG=x, BRIBEPAIDMSG=x, (see also ahelp on AGGRESSIVE BRIBE)
See AHELP ZAPPERMASK, where allowed is attacked, and disallowed is spared.
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