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BEHAVIOR THIEFNESS
Behavior   : Thiefness
Targets    : MOBs
Parameters : (SUBCLASS NAME) (PROFICIENT) (NOSTATS) (NOCOMBATSTAT)
Parameters : (OFFENSIVE,DEFENSIVE,MIXEDOFFENSIVE,MIXEDDEFENSIVE)
Parameters : (MINTICKS=[NUM] MAXTICKS=[NUM] CHANCE=[NUM])
Parameters : (BSIZE=[NUM])
Example    : 
Example    : Thief
Example    : Assassin MIXEDOFFENSIVE
Description:
An extension of CombatAbilities, this behavior makes the mob a Thief by class, and gives the mob thief skills appropriate to its level.  After this behavior has triggered, it will often require a RESET for any level changes to the mob to take over. The Thiefness behavior also includes many non-combat abilities, including sneaking and hiding, backstabbing, picking pockets, and even stealing at high levels!
Use the proficient flag to make all skills at 100% instead of level-based. Use the offensive/.../mixeddefensive flags to influence skill choices. This behavior should not be used WITH any of the other CombatAbilities behaviors, such as Fighterness, Thiefness, Mageness, Clericness, Druidness, or CombatAbilities. It should be used alone on a mob.
Also, be aware that this behavior will modify the mobs stats to better reflect the class, so any additions or removals of this behavior should be accompanied by a room reset after saving, and manually checking to make sure the combat stats are as desired.
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