| SUINEVERE Sega Saturn Hacks and Homebrew |
| SATURN LINK : MIDGAARD BEHAVIOR RESOURCEOVERRIDE |
| BEHAVIOR RESOURCEOVERRIDE | |
| Behavior : ResourceOverride Targets : Rooms, Areas, Mobs Parameters : (min=x) (max=[ticks]) (chance=[%]) ([RESOURCE]) ([ROOM TYPE])... Parameters : .. ("item name([RESOURCE] [SUBTYPE])") ("[RESOURCE] [SUBTYPE]") Example : MIN=5 MAX=5 CHANCE=100 CORN WHEAT RICE Example : CORN WHEAT RICE ROCKY MOUNTAINS PLAINS Example : CORN "some weird corn(CORN WIERDCORN)" "CORN WIERDCORN" Description: This class allows one to override the normal resources generated by rooms for many common skills, or by corpses during butchering. This skill will randomly select from the list enumerated in the parameters instead of the normal list. If this behavior is added to an area, you can add to the parameters a list of room types to apply the new resources to. Room types include: STONE, WOODEN, CAVE, MAGIC, UNDERWATER, AIR, WATERSURFACE, METAL, CITY, WOODS, ROCKY, PLAINS, UNDERWATER", AIR, WATERSURFACE, JUNGLE, SWAMP, DESERT, HILLS, MOUNTAINS Resource types can be listed by name or their code number. You can also put a resource type in double-quotes followed by a space and sub-type. Lastly, a custom resource can be made by putting the name in quotation marks followed by the resource type and sub-type in parenthesis. When changing the parameters of an existing ResourceOverride on an area, be sure to use RESET AREA to change back any rooms previously affected. | |
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