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BEHAVIOR FIGHTERNESS
Behavior   : Fighterness
Targets    : MOBs
Parameters : (SUBCLASS NAME) (PROFICIENT) (NOSTATS) (NOCOMBATSTAT)
Parameters : (OFFENSIVE,DEFENSIVE,MIXEDOFFENSIVE,MIXEDDEFENSIVE)
Parameters : (MINTICKS=[NUM] MAXTICKS=[NUM] CHANCE=[NUM])
Parameters : (BSIZE=[NUM])
Example    : Fighter
Example    : Paladin
Description:
An extension of CombatAbilities, this behavior makes the mob a Fighter by class, and gives the mob fighter skills appropriate to its level.  After this behavior has triggered, it will often require a RESET for any level changes to the mob to take over. 
Use the proficient flag to make all skills at 100% instead of level-based. Use the offensive/.../mixeddefensive flags to influence skill choices. This behavior should not be used WITH any of the other CombatAbilities behaviors, such as Fighterness, Thiefness, Mageness, Clericness, Druidness, or CombatAbilities. It should be used alone on a mob.
Also, be aware that this behavior will modify the mobs stats to better reflect the class, so any additions or removals of this behavior should be accompanied by a room reset after saving, and manually checking to make sure the combat stats are as desired.
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