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BEHAVIOR AGGRESSIVE
Behavior   : Aggressive
Targets    : MOBs
Parameters : aggression flags (MESSAGE=[msg]) aggression masks
Example    : +elf -fighter
Example    : message="All must die!!" -elf +fighter
Example    : MOBKILL MISBEHAVE +elf -fighter
Description:
Makes the mob attack any player mob it can detect in the same room, from the moment the new mob enters.  Horribly wounded mobs are not aggressive. Mobs will also not be aggressive towards Archons and builders with the CMDMOBS security flag.If no other parameters are given, the mob will attack anyone. 
Valid aggressive masks include:
message=[msg] something for the mob to say whenever he's fixing to attack
delay=x (makes the mob delay x ticks before looking for a victim)
mobkill (makes this behavior attack mobs as well as players)
nogang (makes this behavior pass over players already in combat)
misbehave (makes this mob attack even when wounded or a follower)
checklevel (makes this mob attack only those within 6 levels below him)
BRIBE=[AMOUNT],[TICKS OF PEACE],[TICKS TO PAY] - this is a comma-delimited
BRIBEPAYMSG=x, BRIBEPAIDMSG=x, (see also ahelp on AGGRESSIVE BRIBE)
See AHELP ZAPPERMASK, where allowed is aggressed, and disallowed is spared.
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